Thursday, February 4, 2010

Avatars United - A "Facebook" site for Second Life?


Greetings!

In late January Linden Labs announced their acquisition of Avatars United (http://www.avatarsunited.com), a Facebook-esque social media site designed specifically for the avatar. Avatars United had been designed for avatars of virtually any genre (Second Life, World of Warcraft, etc.) to come together and share exploits, pictures, and more.

I joined Avatars United earlier in 2009 as my avatar (Regulus Darkstone), but there had been virtually no activity until the announcement from Linden Labs... now, with the force of Second Life behind it, Avatars United is exploding. Indeed, at the time of this writing (February 4, 2010), their main "Recent Activity" page says "Limited Activity Feed" due to "increased load on their site". I would concur: Regulus has been receiving a plethora of friendship requests over the last week, and he has (somewhat enviously) noticed other avatar profiles with friends numbering in the hundreds... *smiles*

Anyway, I encourage you to explore Avatars United... and if you create a profile, be sure to request the friendship of Regulus Darkstone! :)

Peace, -- Michael Russell (Mt. Hood Community College, Gresham, Oregon)

Monday, February 1, 2010

Thank you Gearsawe Stonecutter!


I want to take a moment this afternoon to send a shout out of thanks to Gearsawe Stonecutter, the developer of a tool in Second Life called U-Poser that we use to create poses for our avatars. I love it because it's a very simple visual tool that works directly in Second Life. I also love that its creator bothered to stop and take the time to help me this afternoon, making me feel both connected to this technology, and incredibly well supported in my tool selection.

I ran into a frustrating road block by my own error- when you create a pose in U-Poser, you export the data to chat and then copy and paste the data back into a notecard in the HUD to save it for later retrieval. There are two types of data that prints in your chat window, and I by Murphy's law and trying to do too much with too little time grabbed the wrong format. It's the one with plusses, not decimals, if you're ever in the same situation.


Gearsawe patiently came by OR CC Isle and helped me walk through what could be wrong. twenty minutes later, I feel a bit foolish when he points out to me my error, but also grateful beyond imagination that he reinforced my feeling of belonging to a true community by his assistance.


If you are in the market for a pose creation tool, I can't say enough good about U-Poser or it's creator.

Friday, November 6, 2009

Tueday afternoon with the Gaming Students at PCC

It's always interesting to spend time with the students enrolled in the Gaming Class, each group focuses on something different when in the sandbox on the island. The last time we were with the group, they were interested in finding vehicles to drive around on the island with. This the students enrolled in the class this term found great delight in building and wearing boxes. They were very interested in modify their avatars body shapes and clothing.

This group was the first group that were able to visit Socrates' Philosophy Garden that was build for a class at CGCC. As you can see several students enjoyed playing in the virtual water fountain.

These classes are always a bit challenging getting everyone into second life and on to the island. The experience is always fun and enjoyable!

Thursday, November 5, 2009

A Messy Sandbox is a Happy Sandbox.


We had PCC's Walter Morales' CIS 133G- Computer Game Programming class on the island yesterday. Each fall and spring DharmaPuppy PinkLady and I do a session for the game programming students, most of who haven't actually had experience with Second Life or heard of it. They are intrigued by the concept, but also expressed the sentiment of virtual spaces being a time sink. I don't think that will be the case for kids used to playing in these spaces so they already have avatar skills, but I do wonder about how mental play in virtual spaces via embodiment paralells or differs from physical play in learning?

We didn't get as far with this larger group- there was more technical time needed to get everyone on board, and then more requests around the classroom leads to not moving as far forward in the session as I thought we might. Everyone seemed to pretty rapidly start expressing with their avatars- two students stood around and did a stooping dance together in their boxer shorts, boots and helmets. It was a funny moment that gave me a chance to talk to the group about asking themselves as they did certain things like the squat dance- how does this make 'me' feel? In this sense, who is 'me'? As game programmers, I reminded them that this experience design was something that they had to think about when creating their own games, and I think that resonated with them.

Great stuff! I always love being in the classroom with people exploring Second Life for the first time- the students are an especially fun view, they seem to be less inhibited than instructors when it comes to being expressive through their avatars quickly, so you never know what student sessions are going to bring.

Great thanks to DharmaPuppy and her pink beacon of hair- it's easy for the newbies to follow. :)

Thursday, October 15, 2009

Notes from Our Virtual Frontier Now Available

With enrollment through the roof we've been a busy team making sure all of our beginning of the term requirements were met. For updates on what's been keeping us busy, check out the September issue of "Notes From Our Virtual Frontier".

We present this newsletter every month to two months, depending on where we are in the school year (November and December are presented together because of holidays, March and April are also presented together because of Spring break.) If you are faculty, staff or a student group of the Oregon Community Colleges system and would like to include something in an upcoming issue which we distribute statewide, please email me your need and content to be included.

Thursday, August 20, 2009



Check this out- though these platforms are hundreds of meters up in the sky, and avatars can easily fly or teleport from place to place, two of our instructional tech specialists have placed a bridge between their work spaces.

A physical bridge.

Functionally, it's superfluous in this environment. But mentally, a virtual spaces connection is made between two who work closely together in the physical world. It gets to be expressed here for others to see in pixels, forming a bond of communication between two platforms for imagination.

Have I mentioned lately that I love my job and team?

Monday, July 13, 2009

Test Scores, Training Outcomes Improved with Second Life



I'm always excited to see new studies supporting teaching and learning in Second Life. Thank you to Regulus, for sending this around via email this morning:

The article from Linden Labs can be found here: https://blogs.secondlife.com/community/community/education/blog/2009/07/10/case-study-loyalist-college-massively-improves-test-scores-and-training-outcomes-using-second-life

A case study from Linden Labs on this even can be found here: http://secondlifegrid.net.s3.amazonaws.com/docs/Second_Life_Case_Loyalist_EN.pdf

The article from the Journal of Virtual Worlds Research can be found here: https://journals.tdl.org/jvwr/article/view/374/449

Finally, and the best for last, here's a YouTube video on how they are using Second Life at Loyalist College (cool!): http://www.youtube.com/watch?v=PCUWcpVPtMM

A question for instructors in our community college system: how can we support those of you exploring using Second Life in your courses in doing a bit of action research to gather some feedback about how things are going? Pro or con, gathering this data can help us learn how to support your exploration better, so please let us know.