Monday, July 13, 2009

Test Scores, Training Outcomes Improved with Second Life



I'm always excited to see new studies supporting teaching and learning in Second Life. Thank you to Regulus, for sending this around via email this morning:

The article from Linden Labs can be found here: https://blogs.secondlife.com/community/community/education/blog/2009/07/10/case-study-loyalist-college-massively-improves-test-scores-and-training-outcomes-using-second-life

A case study from Linden Labs on this even can be found here: http://secondlifegrid.net.s3.amazonaws.com/docs/Second_Life_Case_Loyalist_EN.pdf

The article from the Journal of Virtual Worlds Research can be found here: https://journals.tdl.org/jvwr/article/view/374/449

Finally, and the best for last, here's a YouTube video on how they are using Second Life at Loyalist College (cool!): http://www.youtube.com/watch?v=PCUWcpVPtMM

A question for instructors in our community college system: how can we support those of you exploring using Second Life in your courses in doing a bit of action research to gather some feedback about how things are going? Pro or con, gathering this data can help us learn how to support your exploration better, so please let us know.

Wednesday, June 3, 2009

"Teaching in Second Life - Impressions"

Greetings OCCDLA!

From the desk of "Shameless self-promotion" (but all falling under the auspices of Second Life and education! LOL):

I just wrote a "reflections" paper entitled, "Teaching in Second Life - Impressions: Thoughts and Lessons Learned During Five Quarters of Teaching Experiments in Second Life".  You can view the full text here:


Several references to the members of the OCCDLA and specifically the "OCCDLA in Second Life" group can be found inside.

See you in the metaverse!  Peace,  -- Michael Russell (SL: Regulus Darkstone), Mt. Hood Community College



Regulus at Chouchou

Friday, May 29, 2009



Here's further proof to me that avatars matter. I don't feel the same way about working on other objects as I feel while I am sitting here scripting some life into one of our virtual patients. I'm quickly learning how to use Prim Puppeteer so that I can turn this shop assistant shaped object (Thanks to Todd Borst for the awesome freebies!) into a 57 year old grouchy Catholic male with broken ribs. The animation build for this doesn't actually take much- someone with broken ribs doesn't move much. What I find interesting is that presence of another human-ish is being implied by something human shape, and I do feel less alone in the lab with Nurse OCCDLA at the front door, and this prim puppeteer stand in for our future patient laying on the exam bed. Isn't that funny? They aren't even inhabited by human agents!

I have to admit though, I also feel like this is something I'm glad I don't have to explain to people passing by behind my cube at campus- taken out of context, it looks like I'm playing some weird medical game as a mad scientist, bringing some strange new life like creature into being.

Oh, wait.... ;)

Thursday, May 14, 2009

Spring Report Now Available

A spring update to what projects are happening on the island is now available! You can get it here.

If you have any questions about current projects, please contact avatar MonicaMarlo Martinek.

Friday, April 24, 2009

New Quickstart Second Life Guide! New adult filtering content options coming to SL in June!


Greetings! There were two new and exciting developments in the world of Second Life this week that deserve comment here... 

The first is a new "Second Life Quickstart Guide" created by Linden Lab for new (and experienced) users. I find the guide somewhat akin to viewing an airplane safety manual (you'll know what I mean, I think, if you view the Quickstart guide), but it should prove useful to people learning about Second Life, etc.

You can view the guide here: 

The second item from Linden Labs this week consists of new filtering options for adult content in Second Life. In education, it might be nice to search for items which do not involve the, ahem!, more "mature" locations and activities in Second Life... and these changes will start occurring. You can filter your searches for adult content (and, supposedly, filter your searches for only adult content!) From what I've been able to gather, it sounds like Second Life will now be split into "PG", "Mature" (R-rated, I'd guess) and "X-rated" spaces... sim owners/operators will have to pick and plan accordingly. An "Adult Only" continent is also being developed by Linden Labs (a "sneak peak" picture of which is provided at the top of this post)... interesting!!!

The filtering options will become available in June, although next week you'll be able to see some of them enacted using as unreleased as-of-yet Release Candidate viewer (http://secondlife.com/download).

You can read more about the new filtering system at these sites:


Both of these items should prove useful to educators and SL fans! :) See you in the metaverse; peace, -- Michael Russell (Mt. Hood Community College, SL: Regulus Darkstone)


Tuesday, April 7, 2009

SLTip: Create a Tour for Others



You can easily create a tour of places in Second Life to share! The first step is to come by Oregon Community Colleges island and pick up a free copy of the open source Tour HUD* that was made for GSD&M by Digi Vox of the Electric Sheep company. You can get one here:

http://tinysl.com/S78b424

To use the HUD as a tour guide, you find it in your inventory and right click on it and select "wear", and the tour HUD will show up like in your Second Life viewer window like the graphic above. Then, to visit the places in the Tour, you just click on the image of where you would like to go, and a brief description of where that image links to is displayed. When you click the "go here" button, you are teleported to that place in Second Life.

To create your own tour with this HUD, you will need 1) a title for the tour stop location, 2) an image to represent the tour stop 3) a landmark for where you would like the tour stop to ultimately take you when you click "Go Here." Edit it by dragging it out onto the ground rather than wearing it, and right click on it and select "Edit". Rename it something that makes sense to you first, then, go to the content tab and right click the note titled "Locations- Fill this out to change the tour!".

When you open the Locations note, it is fully documented, and very easy to update- all you have to do is replace the information that is in the card for your 12 locations. Step by step:

1.You make a descriptive title up for each place, and put it where the notecard says Title:

2. You list the name of its corresponding landmark, which you collected in Second Life from any point by using the "Create Landmark Here" from the World Menu where the notecard says LANDMARK: !!Important note!! The title for your landmark must exactly match from the notecard to the actual landmark. You will delete the current landmarks in the Tour HUD, and drag your landmarks into it instead. Its easiest to get the title exactly the same if you find the landmark in your inventory and copy the name by right clicking and selecting copy, and then using ctrl +v to paste.

3.you replace the UUID number for the picture You find this by right clicking on the corresponding image in your inventory and select "Copy Asset UUID, then paste it by pressing ctrl+v in the script where it says Picture:

4. You create a brief description (180 characters or less) and place it in the Locations notecard where it says DESCRIPTION: for each of your 12 locations.

!!Important!! Try changing the information for a single location in the Tour HUD and test it before going any further to make sure you understand how to update it.

You just do this four step process for all 12 places in your tour, and then you can hand copies of it out to your students, colleagues, friends- Have fun exploring and sharing! If you would like additional help for any part of this process, check out our island schedule for an open sandbox drop in time.

*A HUD is a heads up display, or a small piece of software that extends the things that your Second Life program can do.

Saturday, March 28, 2009

FREE Conference HAPPENING NOW!!


If you have some time this weekend, come join us at Virtual Worlds Best Practices in Education. Click here for a schedule of events and SLurl locations:

http://wiki.vwbpe.org/index.php?title=Schedule


In the image above- Rik Riel from Global Kidz speaks about "Aha!" moments in Virtual Worlds, RezEd.org (A social network that acts as glue for the Virtual Ed community) Lots of excellent programming happening throughout today and tomorrow!